Verified at launch (Sep 1, 2026). Systems below are described from launch-day coverage and official developer posts; they update as patches land.
What Is Crimson Moon?
Crimson Moon is a $19.99 gothic action-RPG (Deluxe Edition US $29.99) from ProbablyMonsters that runs on Soulslike combat and roguelike runs — it is not an open world. You play a Nephilim (a half-human, half-angel warrior) serving the Order of the Crimson Moon, sent to reclaim the fallen holy city of Gildenarch from the Infernal Legion.
The structure is built around runs (called hunts): a single hunt lasts roughly 15–45 minutes and ends in a district boss. You are not locked into a class — your "character" is defined by your weapons, armor, Boons, and the Angel form you pick before each departure. The game is fully playable solo, with two-player online co-op as an optional layer.
Is Crimson Moon a Soulslike?
Sort of — and the distinction matters. Crimson Moon borrows the melee-first, dodge-and-parry feel of Soulslikes, but it is closer to Elden Ring: Nightreign than to Dark Souls, as CGMagazine noted. Four things set it apart from the genre template:
- The parry window is deliberately generous. Launch coverage quoted the developer saying the parry timing was made forgiving on purpose.
- Stamina is more forgiving than most Soulslikes — you can chain combos instead of constantly backing off (more on the catch below).
- Difficulty is selectable. Higher difficulty means better loot and higher rarity ceilings, not just tougher numbers.
- Death works differently. You spend a life from a shared pool and respawn in place, inside the same encounter — not back at a bonfire.
If you came for punishing, git-gud Soulslike friction, the tone here is "bloody but breezy."
The Core Loop: Hub → War Table → Ward → Boss → Purify
Every hunt follows the same five-step shape. This is the single most useful mental model in the game:
- Sanctus Clypeus (the hub). Between hunts you return here — a fortress Hub also used as a study site by the Lunitarian Church. (Officially named Sanctus Clypeus, also called The Church in early reviews; it was once known as Crimson Hall.)
- War Table. Pick a Ward/district and a difficulty.
- The Ward. Fight inward. At Nexus Gates (in-run checkpoints) you choose one Boon from a few options.
- District boss. Clear the zone's endboss to push back the corruption.
- Purify. Back at the hub, gear you recovered can be purified and permanently added to your collection. Then you go again.
Controls & Combat Basics
The action set is standard for the genre, with a few Crimson Moon twists:
| Action | What it does | When to use it |
|---|---|---|
| Light / Heavy attack (heavy can charge) | Your damage tools | Light for pressure, heavy for poise-break and openings |
| Dodge roll | Invulnerability window | Roll toward the enemy — pass through the hit and you end up point-blank for a punish |
| Block | Reduces frontal damage | Hold against telegraphed non-red attacks |
| Parry | Staggers / opens enemies | The single most important skill — see below |
| Backstab / Execution | Finisher with its own animation per enemy type | After staggering a foe or landing behind it |
Three rules worth burning in early:
- Red-glowing attacks cannot be blocked or parried — you must dodge them. Only the dodge works.
- Roll toward the enemy, not away. Passing through the swing leaves you next to them for a free hit.
- Lock on to read enemy wind-ups and time your parries.
Healing comes from health flasks that refill after you clear a section, plus Boons and gear that grant healing and flask refills. So a flask is a rhythm resource, not a scarce one you hoard.
Angel Mode (Angelic Transformation) Explained
Angel Mode is Crimson Moon's signature power spike. You build Angel Power during a fight; once it's full you trigger a transformation — a winged, staff-wielding state with big AoE damage, increased range, and self-healing.
Practical advice: don't sit on it, but don't waste it. Save it for an elite or a boss-phase opening; burning it on trash is a waste, but "saving it until you die" is worse. Two confirmed details: the transformation heals you (a panic button in a pinch), but if your health is already near zero when you enter it, you can still die; and its strength and duration scale with your gear's rarity.
Beginner Guide: Your First 3 Hunts
A "do this" checklist that works on day one:
- Start with sword + shield. The shield makes parry timing forgiving while keeping you mobile. The default kit is sword-and-board with a two-hander slung on your back bar.
- Pick one of the two starter loadouts the game offers at the start.
- Learn to parry first. It is the highest-leverage skill in the game.
- Roll toward enemies, never away from a swing.
- Don't push deep too early. Outer-ring areas have full enemy variety at gentle intensity — farm them first.
- Visit all four hub NPCs every return: Gallant (bounties), Merida (turn in Lore Scrolls for Boons, Souls for Blessings), Latte (consumables), Gajov (the vampire blacksmith — rarity upgrades and gear for Souls).
- Don't swap gear by rarity alone. A lower-rarity weapon whose perks match your playstyle beats a shinier one.
- Pick up floor loot — gold and consumable refills add up.
- Know when to bank the run. Dying with a pack of un-purified gear is how you lose a whole haul.
What Happens When You Die (and What You Keep)
Crimson Moon's death system is its kindest and most misunderstood feature. You spend a life from a shared life pool and respawn in place. When the pool is empty, the run ends — and you do not return to recover lost loot.
Here is exactly what survives, using the GamingProMax framing that matches the official "some progression remains permanent" wording:
| You KEEP | You LOSE |
|---|---|
| Souls (the currency) | Un-purified gear |
| Purified / permanent gear | Temporary Nexus Gate Boons |
| Permanent hub upgrades | This run's modifiers |
| Lore Scrolls (and the Boon pool they unlock) | — |
| Your gear collection | — |
| Attribute growth (Strength / Endurance / Vitality — earned regardless of win or loss) | — |
The key clarification: when official posts say "you won't recover lost loot," they mean the un-purified loot from that failed run — not your purified collection. A failed run is still progress.
Difficulty: Pick Your Own, Get Better Loot
Difficulty is selectable, and it is also your progression system. Higher skull tiers offer better drops and more experience, and rarity is capped by difficulty tier — including Legendary. That means if you want the strongest gear, you have to climb difficulty. Enemies at higher tiers also behave more intelligently, not just hit harder.
Playing Co-Op (Quick Version)
Crimson Moon supports two-player online co-op with drop-in / drop-out. There is no four-player mode and no local split-screen. Co-op scales dynamically: enemy groups get larger and more aggressive, so a partner doesn't make it easier. You share one life pool, and you can revive a downed partner if you can reach them.
Crossplay is supported across PC, PS5, and Xbox through a ProbablyMonsters Network ID, so you can play with friends on any platform. Full detail lives on our co-op guide and FAQ.
Beginner Mistakes to Avoid
- Skipping the four hub NPCs before a hunt (the #1 new-player error).
- Swapping gear by rarity instead of by perk synergy.
- Hoarding flasks instead of using them to keep a section's rhythm.
- Pushing into the inner ring too early with a weak kit.
- Sitting on Angel Mode "for later" until you die with it unused.
- Not knowing when to end a run — greed is how whole hauls vanish.
Next Steps
- Shape your kit → Best Builds
- Learn the bosses → Boss Strategies
- Plan your route → Walkthrough
- Squeeze more from each run → Tips & Tricks
- Platforms, price, length, classes → FAQ
Frequently Asked Questions
Is Crimson Moon a Soulslike?
It borrows the melee, dodge, and parry feel but is closer to Elden Ring: Nightreign — generous parry windows, forgiving stamina, selectable difficulty, and in-place respawns instead of bonfires. Officially it's a 'gothic action-adventure RPG.'
What should I do first in Crimson Moon?
Start with sword and shield, learn to parry above all else, roll toward enemies (not away), and visit all four hub NPCs — Gallant (bounties), Merida (Boons), Latte (consumables), and Gajov (gear) — before every hunt. Don't push deep into the inner ring too early.
What happens when I die in Crimson Moon?
You spend a life and respawn in place. You keep Souls, purified gear, permanent upgrades, Lore Scrolls, and your collection; you lose un-purified gear, temporary Boons, and the run's modifiers. A failed run is still progress.
Does Crimson Moon have crossplay?
Yes. Crossplay is fully supported across PC, PS5, and Xbox through a ProbablyMonsters Network ID that links your account so you can play with friends on any platform.