The Game

Crimson Moon Review

A balanced look at the combat loop, co-op, and who will enjoy the curse.

Early-launch review. Crimson Moon released Sep 1, 2026. This page reflects critic and player reception as of Sep 2, 2026, when only a handful of reviews existed; scores will move as more reviews land.

Crimson Moon Review Summary (Verdict at a Glance)

Worth a look for $19.99 if you want co-op Soulslike-adjacent action with forgiving combat and replayable runs — wait if you need a 100-hour open world or a traditional class system. At launch the reception is Mixed: critics are mildly positive (Metascore 73), while Steam players sit at 56% positive on a small, fast-growing sample. The game's ceiling and its rough edges are both visible day one.

What Is Crimson Moon? (Genre & Feel)

Crimson Moon is a Soulslike × Roguelike × Diablo-flavored action-RPG. Hunts are self-contained 15–45 minute runs through the cursed city of Gildenarch; there are no classes — your build comes from weapons, Boons, and a pickable Angel form. IGN's preview captured the tone as "Marries Diablo and Dark Souls for a Bloody, Breezy Good Time": fast, parry-forward, and lighter on punishment than a pure Soulslike. CGMagazine frames it as "roguelike first," closer to Elden Ring: Nightreign than to Dark Souls.

Critic Scores So Far (Early Access)

As of Sep 2, 2026, Metacritic shows a Metascore of 73 (Mixed/Average) across 5 critic reviews:

OutletScore
CGMagazine80 / 100
The Outerhaven80 / 100
But Why Tho?75 / 100
Combo Infinito70 / 100
GamingTrend60 / 100

This is a small, early sample and will shift as more reviews land. CGMagazine called it "a solid action title that doubles as an infectious co-op adventure," and praised the build experimentation and metal soundtrack.

Steam Player Reception

On Steam (checked Sep 2, 2026): Mixed, 1,293 reviews, 56% positive. That is a typical launch-week sample still accumulating — expect the number to move daily. We'll revisit it as the player base grows.

What We Liked

  • Selectable difficulty that also gates loot rarity — a standout system versus genre peers.
  • Forgiving, breezy combat: generous parry windows and stamina that allows combos.
  • Build experimentation without class lock-in: gear, Weapon Arts, Boons, and Angel forms combine freely.
  • Co-op is a real value pillar, not a tacked-on mode.
  • Metal soundtrack (guest tracks from HEALTH, Misha Mansoor of Periphery, Jared Dines, and Ricky Armellino of Ice Nine Kills) that reacts to combat.
  • $19.99 high-value AA positioning — no P2W, no forced Battle Pass.

What Held It Back

  • Camera jank, especially in narrow spaces and boss fights — noted by multiple outlets.
  • Control niggles and occasional awkwardness.
  • Some PC crashes occurred at launch and were fixed in day-one patches; impact was platform-specific.
  • Combat "lacks oomph" for some (GamingTrend) — light, fast, but not weighty.
  • Loot/rarity sometimes doesn't map to better stats (IGN preview) — a roguelike-layer weakness.

Is Crimson Moon Worth It? ($19.99 Value)

At $19.99, multiple launch verdicts call it an easy recommendation for the price — launch-day coverage landed on "Buy it." You get a full action-RPG loop, co-op, and a reactive soundtrack for less than a movie ticket and a snack. The honest ceiling: it is not a 100-hour monolith, and its endgame (Eclipsed Hunts, which remixes existing areas) may feel repetitive to some. For a budget-conscious Soulslike-adjacent co-op fix, the value case is strong.

Who Should Buy / Who Should Wait

Buy if you: want co-op Soulslike-style action, enjoy build experimentation and loot grinding, like forgiving-but-skilled combat, or just want a cheap, complete ARPG at launch.

Wait if you: need a sprawling 100-hour open world, want a traditional class tree, can't tolerate camera/control rough edges, or are holding out for a larger review sample and post-launch patches.

Co-Op & Single-Player Verdict

Crimson Moon is fully playable solo — every boss, district, and story beat is reachable alone. Co-op is two-player online only (drop-in/out, no split-screen, no four-player), and it dynamically scales up enemy groups rather than making things easier. If co-op is your priority, it's a genuine selling point; if you're solo-only, nothing is gated behind a partner.

Frequently Asked Questions

What is Crimson Moon's Metacritic score?

As of Sep 2, 2026, Metacritic shows a Metascore of 73 (Mixed/Average) across 5 critic reviews — CGMagazine 80, The Outerhaven 80, But Why Tho? 75, Combo Infinito 70, GamingTrend 60. The sample is small and will shift.

Is Crimson Moon worth $19.99?

For a co-op Soulslike-adjacent action-RPG with forgiving combat and replayable runs, launch verdicts generally call it an easy buy at the price. It is not a 100-hour open world, and its endgame may feel repetitive to some.

Is Crimson Moon good or bad?

Mixed at launch: critics lean mildly positive (Metascore 73), while Steam players sat at 56% positive on a small sample (1,293 reviews, Sep 2, 2026). Praised for co-op, build experimentation, and value; criticized for camera jank and occasional crashes.

Still deciding?

If the score is only part of the picture, our FAQ answers platforms, price, length, and difficulty in plain terms.

Read the FAQ