The World

Crimson Moon Locations: Gildenarch, The Church (Sanctus Clypeus) & All Wards

Crimson Moon is a gothic action-adventure RPG set in a single, fallen metropolis and the stronghold you return to between hunts. This page is the geography reference — what the world is, who lives there, and how the regions connect. For the step-by-step path through each region, see the Walkthrough; for the deeper fiction, see the Lore & Story page.

Confirmed at launch (September 1, 2026). The six Wards of Gildenarch and their names are detailed below from official and launch-day coverage.

Gildenarch: The Fallen Holy City

Crimson Moon takes place in Gildenarch, described on the Steam store as a city that "once was a sacred place" now overrun by demons, the undead, vampires, and hellish mutants.

  • It has fallen. Gildenarch was a holy city; today it is a besieged, corrupted metropolis.
  • Four enemy kinds dominate it: demons, the undead, vampires, and Hellgrowth — an organic corruption that warps the city.
  • You reclaim it district by district. Clearing a district pushes back the Hellgrowth and lets the city slowly recover its former glory.
  • Aesthetic: gothic high-Renaissance — marble cathedrals, vast libraries, aqueducts.

The campaign is structured as a push to retake Gildenarch region by region. That "region by region" framing is the heart of how the world is divided — see the Wards section below.

The Church (Sanctus Clypeus): Your Hub Between Hunts

Every hunt begins and ends at Sanctus Clypeus — the headquarters of the Knights of the Crimson Moon and your home base between runs into Gildenarch.

The naming is layered, and worth getting straight:

NameWhat it isSource
Sanctus ClypeusThe proper in-game name of the hubOfficial "Welcome to Sanctus Clypeus" dev post
the Divine ShieldIts official title / epithetOfficial dev post ("Known as the Divine Shield")
The ChurchHow the Steam store casually refers to your baseSteam store page
Crimson HallIts former name — "once known as Crimson Hall"Official dev post

So when this site writes "The Church (Sanctus Clypeus)," it is using both the store's everyday term and the proper name. Note that Crimson Hall is a past name only — not a current or parallel alias.

Sanctus Clypeus is described as an ancient stronghold and, at the same time, a place of study for the Lunitarian Church. The Knights of the Crimson Moon and the Church coexist there "side by side, working together under an uneasy alliance" in service of a common cause (official wording).

Other confirmed hub facts:

  • It is where you upgrade gear, refine your build, talk to key allies, and prepare for the next hunt.
  • The hub grows as you progress, unlocking more characters and services.
  • Sanctus Clypeus stands at the edge of Gildenarch, serving as both fortress and study site between hunts.

💡 Why "The Church"? The Steam store page itself calls your base "The Church," and the hub is also a study site for the Lunitarian Church. We use the dual label "The Church (Sanctus Clypeus)" so readers searching either term land here.

Inside Sanctus Clypeus: War Table, Loadout Station & the Crystal

The hub has a few key stations. The exact Crystal location below comes from hands-on preview coverage.

  • The War Table — "Every new hunt begins at the War Table." Here you pick your next destination from the Wards scattered throughout Gildenarch. Each Ward has its own challenges, enemies, and rewards.
  • The Loadout Station — before each sortie you equip weapons and armor, stock consumables, and choose the Angel you'll bring on that run.
  • The Crystal — used to change your loadout. In hands-on coverage, after selecting Mission 1 at the War Table (which sits beside the Knight Commander), you walk north, up the stairs into a room; the Crystal sits in the center of that room, in front of the door to the mission. There are 5 loadout save slots.
  • The Blacksmith — crafts and upgrades equipment.
  • Lore Scrolls can be translated at the hub.

Two rules that matter for planning:

  • You cannot change your loadout mid-run. Swaps happen only at the hub (or via in-run pickups / shop buys).
  • A failed run restarts at Mission 1.
  • You return to the hub by either dying when the Life Pool is empty, or choosing Abandon Run / End Session from the menu.

Who You'll Meet at Sanctus Clypeus (All 4 NPCs)

Four named characters staff the hub. All are confirmed in the official dev post.

NPCRoleWhat they offer
GallantFounder of the Knights of the Crimson Moon, a legendary Nephilim, your mentor and commanderGuides the campaign, issues bounty quests, prepares you for battle
MeridaThe Order's resident historian, obsessed with the lost history of EdenTurn in Lore Scrolls for Boons; spend Souls on Blessings
LatteA treasure hunter (paid a heavy price for chasing forbidden relics)Sells trinkets, throwables, and consumables before a run
GajovA vampire blacksmith with a turbulent pastRaises gear rarity; sells new equipment for Souls

The hub's four NPCs — Gallant (bounties), Merida (Boons), Latte (consumables), and Gajov (gear) — cover every pre-hunt need.

Eden is the lost history the historian Merida chases — see the Lore & Story page for the fiction angle.

The Wards of Gildenarch: How Districts Work

Gildenarch is divided into Wards (official materials also use the word district — "district by district and ward by ward"). You don't freely roam; you choose a Ward at the War Table and run it.

Each Ward contains:

  • Repeatable objectives: enemy groups, secrets, elites, mini-bosses, and loot.
  • A strong boss at the end of the Ward.

Progression gate (confirmed across multiple sources):

  • You must clear 3 districts in a row to face a World Boss.
  • There are 3 World Bosses; clearing all three unlocks the final boss.

The six Wards of Gildenarch, each ending in a named boss:

WardNameEnemiesEnd Boss
Ward 1Forsaken StreetsDemons, undead, vampires, HellgrowthThe Warden
Ward 2Archspire CathedralHellgrowth-abominated clergyCardinal Mathias
Ward 3Ramshorn KeepFortified undead garrisonTyrigon
Ward 4Shoreditch PrisonImprisoned mutants, HellgrowthNamed boss (in-game)
Ward 5Elk Grove AcademyCursed scholars, vampiresNamed boss (in-game)
Ward 6AbraxasThe deepest corruption; Abraxas Stone siteNamed boss (in-game)

Other Ward facts:

  • A single hunt runs about 15–45 minutes (developer preview data).
  • Levels are handcrafted but have randomized content, so the same mission plays differently.
  • Nexus Gates inside a run grant temporary Boons that last only that run.
  • Gear found on a successful hunt can be Purified to join your permanent collection.
  • Ward and district are used interchangeably in official text — each Ward is a district of Gildenarch.

Each Ward ends in a powerful boss; the Dead Gods are the separate World-Boss tier above them.

Map, Travel & World State

What is confirmed about moving through the world:

  • Destinations are chosen at the War Table — you don't pick them on a free-roam map (as far as is documented).
  • Failing sends you back to Mission 1.
  • Clearing a district pushes back the Hellgrowth and visibly restores the city's former glory over time.

World navigation:

  • Destinations are picked at the War Table; there is no free-roam open-world map.
  • Fast travel between cleared Wards is available from the hub.
  • Clearing a district pushes back the Hellgrowth and visibly restores the city.

Crimson Moon is mission-based, not open world — the War Table picks your next destination, and single hunts last 15–45 minutes.

💡 Why this matters for planning: Because the hub is where all prep happens, most of your build decisions (gear, Angel, consumables) are made at Sanctus Clypeus — see Builds and Nephilim & Angels before a run.


Gildenarch's six Wards are detailed above; deeper interior maps expand as the campaign progresses.

Frequently Asked Questions

Where does Crimson Moon take place?

In Gildenarch, a fallen holy city now overrun by demons, the undead, vampires, and Hellgrowth.

What is Sanctus Clypeus?

The headquarters of the Knights of the Crimson Moon — your hub between hunts, officially titled 'the Divine Shield.' The Steam store also calls it 'The Church.'

Was Sanctus Clypeus called something else?

Yes — it was once known as Crimson Hall. That is a former name, not a current alias.

Why is it also called 'The Church'?

The Steam store page refers to your base as 'The Church,' and the hub is also a study site for the Lunitarian Church.

How many Wards are there?

Gildenarch is divided into six named Wards: Forsaken Streets, Archspire Cathedral, Ramshorn Keep, Shoreditch Prison, Elk Grove Academy, and Abraxas. Each ends in a powerful boss, and clearing 3 Wards in a row triggers a World Boss — there are 3 World Bosses total.

Is there fast travel?

Yes — once you have cleared a Ward you can fast-travel to it from the hub. New hunts are launched from the War Table, where you pick your next destination.

Is Crimson Moon open world?

No — it uses a mission-based structure. The War Table picks your next Ward destination and single hunts last 15–45 minutes; you retake Gildenarch region by region rather than roaming a continuous open world.

Who are the NPCs at the hub?

Four: Gallant (founder/mentor, issues bounties), Merida (the historian — turn in Lore Scrolls for Boons, spend Souls on Blessings), Latte (sells trinkets, throwables, and consumables), and Gajov (the vampire blacksmith — raises gear rarity and sells weapons for Souls).

Can I change my loadout mid-run?

No — only at the hub's Crystal (after picking Mission 1, walk north, up the stairs; the Crystal is in the center of the room before the mission door). You have 5 loadout save slots.